Carcosa rpg map5/22/2023 ![]() ![]() ![]() Setting "The sense impressions caused in by these two additional primary colors can only be vaguely hinted at by analogy. Radioactive substances akin to The Colour Out of Space and comic books.Retro "B-movie" sci-fi relics left behind by alien "Grays", and strange artifacts of the Great Race - both have to be figured-out by the Player Characters.Complete removal of traditional "Vancian" styled magic (fireballs, read magic, color spry, etc.) in favor of occult-styled spells cast with flavorful sorcerous rituals that requires long quests and brutality imposed on helpless victims.Alignment divorced from ethics or morality (see Alignment: Cosmic Law and Chaos).Removal of high-fantasy/mythological races and monsters (elves, fays, manticore, angels, etc.) in favor of pulp-fantasy/Lovecraftian creatures (Illithids, aliens, mutants, dinosaurs, icky/slimy/oozy/wormy/tentacle-rape horrors, etc.).Humans are at the bottom of the food-chain (see below).Humans of various - pronounced and vivid - skin colors: Black, Blue, Brown, Dolm, Green, Jale, Orange, Purple, Red, Ulfire, White, Yellow and Bone (their skin and flesh is transparent to the bones). ![]() An alien world with two moons (one is green), and three strange colors (from David Lindsay's A Voyage to Arcturus): Dolm, Jale, and Ulfire.A pantheon made-up exclusively of H.P Lovecraft's Cthulhu Mythos.2.2 Carcosa: Lamentations of the Flame Princess.
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